Bring up the journal pages via the key to read backstory hinting at how the little fox came to live with William, why he was dubbed Sly, and other narrative touches that round out the story.Īnalysis: If you thought the first William and Sly was a feast for the eyes, fill your sights on the imaginative production values of the sequel. Happily, the fairy flies from the first game remain useful for these matters. These campaigns add significantly to the fun and require thoughtful problem-solving to complete. While searching for journal pages, you'll encounter enigmatic shrines where you can meditate to uncover side quests for new abilities, one of which is essential for completion of the game. You begin with a map already in your possession, which you can access by tapping this feature comes in handy as you navigate the byzantine panorama and might even prove useful to your crusade strategy. treasure, which in this case refers to mushrooms (Huzzah!) Explore this surreal landscape of towering sequoias, intricately carved cliffs and mysterious caverns by using the or keys. Yet, it turns out, gnomes cast sloppy dissolution spells so the blockages crumble at the slightest touch revealing. Those cagey gnomes have blocked up many of Sly's caves, so no longer does he go blindly spelunking for treasures. This is where your adventure starts in William and Sly 2, a stunningly gorgeous sequel to the original William and Sly from 2009. William, who is too busy working on his tan to be bothered, sends his vulpine friend, Sly, to gather the pages together. Instead, they have stolen and torn up William's journal, scattering the pages high and low. The clouds are parting and with the sun brightening the world of Lucas Paakh's mushroom-munching, dauntless red fox, you'd think those vexatious gnomes would give it a rest and take in some sunshine.
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